Roll Adrift
You're a shapeshifting orb caught between two states of being: a light, drifting Balloon that rises and floats on the air, and a heavy, momentum-driven Ball that rolls, crashes, and carries speed. Neither form gets you through this level alone.
Solid ground stretches out below in fractured platforms; run and roll across them as the Ball, building up speed to summit steep inclines and duck under overhangs too low for a floating balloon to clear.
The platforms don't connect; wide, unjumpable gaps force you to switch states mid-stride, rising up as the Balloon to drift across open air. However, the gaps have floating spikes waiting above.
Progress will be impeded if you time your switch wrong, misjudge your drift, or run out of momentum on an incline.
How to Play
- Move: Left & Right Arrow Keys / A & D
- Switch State: Spacebar — toggle between Ball (heavy, fast, grounded) and Balloon (light, floaty, airborne)
- Goal: Reach the end of the level without falling into the pit below and while collecting all collectibles along the way
Note that game currently restarts upon end, but further development will come with additional levels.
Tips
- Speed carries between states, but only the Ball keeps it. Build momentum before a "jump" or incline.
- The Balloon drifts; it doesn't snap to a stop. Plan your path past the spikes a beat ahead.
- Not every obstacle needs both states solved the same way; read the terrain before you commit.
| Updated | 8 days ago |
| Published | 27 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | diff-elements |
| Made with | Godot |
